![]() In fact, there are plenty of high-level items that can be unlocked fairly early via in-game rewards without having to spend any money at all. But the game isn't constantly badgering you to buy micro-transactions, and the player can't spend money to accelerate the basic production cycles of the game (as is the case in most other casual, resource-production games of this type). ![]() ![]() Some of the telltale features of casual games are present, such as rewards for daily play and some micro-transactions. After all, Bethesda doesn't seem to be using this game as a simple delivery service for micro-transactions and actually seemed to be taking it seriously as a video game.įallout Shelter does, indeed feel like a more honest attempt to make a true video game for mobile devices. I'm becoming pretty pessimistic about these games, and hoped that Bethesda's Fallout Shelter might have the production quality and complexity of design to keep my attention. My recent forays into mobile and casual games has been pretty disappointing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |